chloe lena stein
Content Creator & Video Editor | Creative Designer | Social-First Storytelling
FoodSNAPS Application
Projct with eCornell UX Design Certification
As part of an online UX Design course with eCornell, I worked on a project that involved contextualizing a product through user interviews and the creation of user personas. After analysis of user goals and various storyboards, I developed low-, mid-, and hi-fidelity prototypes on Balsamiq and Figma.
Towards the end of the course, I conducted usability testing to identify areas for improvement. I defined specific goals and metrics to test features and gathered the results. Based on the findings, I identified UX design problems (UDPs) and, assigned them a score for severity cost of fixing, and provided solutions to address them.
SOFTWARE
-
Figma
-
Balsamiq
-
Canva (Icons/Video)
Initial Ideation
For my certification, I chose to focus on food logging applications. Many of the existing food logging apps are useful for understanding health goals and caloric intake, but they lack modern features and are not user-friendly.
I started by asking the question: How can I improve the standard of nutrition apps to appeal to people with busy lifestyles?

-
Ages 35 to 45
-
Actively trying to lose weight
-
Professionals, working full-time
75
of participants mentioned a desire for some form of object recognition tool to log their meals.
Contextual Interviews
In order to create a design concept for a food logging interface, I recruited four participants and conducted contextual interviews. Informed consent was obtained by each participant.
These interviews were held either at the participant's home or over Zoom. The identities of each participant were protected, as each name was assigned a random number.
Interview
Protocol & Responses
User Scenario & Storyboard
I first created a user scenario, and then I sketched storyboards to illustrate different situations in which the user persona could potentially use the product.
Based on these storyboards, I made several sketches of the product interface to design a user-friendly interface. The interface design sketches focused on completing the task of logging a meal via an object detection feature.


Interface Sketching & Design Concept
Interface sketching was made to follow the user scenario and connect the screens that would allow the user to complete the main task: logging a meal via a food detection tool.
From there, the design concept was created. Focusing on easy quick buttons and simple interface design, I developed a design concept for the feature.
Mid-Fi Prototype
After creating a paper prototype, I used Balsamiq to create a mid-fidelity prototype (see above) for the food log application, with a focus on the object detection feature.
Then, I walked through the prototype to find pain points that could use improvement based on my user personas' needs and requirements.
Figma Hi-Fi Prototype
I used Figma to create a hi-fidelity prototype for the same feature. After completing both prototypes, I conducted a usability test using the Figma prototype to identify areas that needed improvement.
Based on the test results, I created a data sheet to label UX problem instances (UPIs). Then, I listed a series of UX design problems (UDPs) and suggested solutions, along with their severity and level of cost (easy/moderate/difficult).
